Two Easy Ways to Create Learning Activities and Games

A powerful way to reinforce key concepts in a course is to present them within learning activities and games, such flash cards, crossword puzzles and self-quizzes. These types of activities encourage students to spend more time with course content because it doesn’t feel like “learning” to them.

That sounds good, but creating quality learning activities — the kind that really drive successful outcomes for students — can require lots of time and skill.  And if you want the online activities to also run on the latest mobile devices, the task suddenly seems impossible.

That’s where StudyMate Class comes in. It was specifically designed for instructors who don’t have the time or who may lack the technical/design skills to create engaging learning activities. In fact, many instructors using StudyMate Class don’t “create” anything. They simply reuse questions and items from other sources, or have their students enter the content.

Select Items from Publisher Test Banks
The absolute fastest way for an instructor to create learning activities and games based on course content is to select items from a publisher test bank. StudyMate Class integrates seamlessly with the Respondus Test Bank Network — a partnership with 30 higher education publishers that contains thousands of official test banks in a ready-to-use format.

From within StudyMate Class, select the Test Bank Network tab, search for the textbook(s) being used in the course, and follow the instructions to link the test bank to the course.

StudyMate Class - Respondus Test Bank Network tab

Once a test bank is linked, it’s just a matter of selecting multiple choice questions from a list, which will then appear to students in self-assessment activities like Quiz and Challenge.

StudyMate Class Quiz and Challenge Activities

Items can also be selected for activities such as Flash Cards, Pick A Letter, Fill in the Blank, Crosswords, and more.

StudyMate Class Flash Card and Pick A Letter Activities

Within minutes, a wide variety of activities, based on textbook material, can be created for students.

Student-Generated Content
Another powerful way to immerse students in course materials is to make them responsible for entering content into StudyMate Class. While traditional authoring tools are only intended for instructors, the editing rights in StudyMate Class can allow students to enter content.

StudyMate Class Editing Rights

With this approach, instructors start by giving students guidance on the type of content to enter (e.g. lecture notes for Week 2, glossary terms from Chapters 4-6 in the textbook, etc.). Instructors will also want to indicate how many items each student should enter, the due date, and so on. But once that’s done, the instructor’s role is more about facilitating, monitoring and grading, not creating content.

Additional Approaches
Publisher test banks and student-generated content are some of the quickest ways to get up-and-running with StudyMate Class. Of course, there are other ways for an instructor to add content to a StudyMate Class project, such as using the templates on the Edit tab, or importing questions from other sources. Whichever method is chosen, the end result is engaging learning activities and games that can be accessed from within the learning management system or used with any of the leading mobile devices.

Learn more about StudyMate Class by viewing the two demo movies below or by visiting the Respondus website where you can sign up for a sandbox account or a free, 3-month pilot.